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Atlantic Youth Creative Hubs Program

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AYCH Quest Tool

Brief

Brief

Group Work

 

For the Atlantic Youth Creative Hubs, a program dedicated to young people, our aim was to create a product that can help to understand the path young people could take.

 

Constraint: This product needs to easily understandable and attractive to young people.

 

Solution:  Our desire is to empower youth in their choice for their future. So in that way, From a basic text file that shows the path of AYCH program, we choose to make it tangible, and playful. We want to introduce a new way of seeing education, more about the skills to learn than classes to attempt to. This product is the game that breaks the classical code of school path to make it personal and adaptable with interesting shapes and colors that can easily move.

We designed all the pedagogical content to help to understand the game.

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